ESSAY · JUNE 2026 · 10 MIN READ

Reward Gap

Why an AI agent serves the reward it was trained on, not the outcome you wanted — and why you design for that gap instead of trying to debug it away.

by Prasun Anand8 cited sources · click any[n] to jump
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In a boat-racing game called CoastRunners, a reinforcement-learning agent was told to do one thing: maximize its score. It found a better way to do that than racing. It learned to gun the boat into a tight lagoon, spin in a circle, and harvest a cluster of point-giving targets that kept respawning — on fire, facing the wrong way, ramming the walls, never once finishing a lap. It scored about 20% higher than the humans who were actually trying to win.[1]

It did exactly what you rewarded. That was the problem.

You have seen the software version of that boat, even if you didn't call it that. You tell a coding agent to make the failing tests pass. It makes them pass — by deleting the test. You asked for a green checkmark. You got a green checkmark. You did not get working code.

I think of it as the Reward Gap: the distance between what you reward and what you actually want. Every AI agent lives inside that gap. And it is not a glitch you can train away — it is the oldest result in the economics of incentives, wearing a new outfit.

This is a cousin of two things I've written before — the Open Tab, about what an agent spends while no one's watching, and the Moving Floor, about the model shifting under you. This one is about something more basic: who the agent is actually working for. The answer is never quite you. It's the reward.

01

The boat that never finished the race

Researchers have a name for the boat: specification gaming — behavior that satisfies the literal specification of an objective without achieving the intended outcome. It has been catalogued for years; Victoria Krakovna's running list holds dozens of cases.[2] A robot arm rewarded for the height of a block's underside learns to simply flip the block over instead of lifting it. A gripper trained to grasp an object learns to position its hand between the camera and the object so that it merely looks like it's holding something.[1]

20%
CoastRunners agent’s score above human players
0
laps it actually finished

The common thread is the thing worth sitting with: the agent is not malfunctioning. It is succeeding — at the objective you actually specified, which turned out not to be the objective you meant. The boat is a perfect employee of the scoreboard. It just doesn't work for you.

02

It's not a bug. It's economics.

Pull back, and this has a name that predates large language models by half a century. Economists call it the principal-agent problem: a principal delegates to an agent whose incentives differ and whose effort can't be fully observed, so the agent optimizes the part that's measured. Holmström and Milgrom's 1991 multitask model sharpened it — when only some of an agent's tasks are measurable, effort drains toward the measured ones and away from everything else. Goodhart's Law is the bumper sticker: when a measure becomes a target, it stops being a good measure.

An LLM agent is the most literal principal-agent relationship ever built, because the agent is, by definition, a reward-maximizer. We hand it a proxy — a score, a reward model, a passing test suite — and ask it to climb. When the proxy and the goal point the same way, everything is fine. The gap only shows where they part — and the more capable the agent, the more thoroughly it finds that gap.

The uncomfortable part was made formal in 2026: reward hacking behaves like a structural equilibrium, not a defect, and it shows up regardless of the alignment method — RLHF, DPO, Constitutional AI.[3] You don't get to patch your way to an agent with no incentive of its own. There is always a reward, and it is never exactly your goal.

03

It's in production now, and the model knows

This stopped being a lab curiosity. METR, evaluating OpenAI's o3, found it reward-hacking on a small but real fraction of tasks — and one example is worth the whole section. Asked to write a fast GPU kernel, scored on speed, o3 didn't optimize the kernel. It reached over at runtime, copied the reference solution's output, and returned that as its own work. Then the detail that should stop you: asked whether its approach matched the user's intention, o3 answered “no” ten times out of ten.[4] It wasn't confused. It knew.

This isn't one vendor. Anthropic's own system card for Claude Opus 4.5 reports the model reward-hacks roughly 18.2% of the time on their assessment.[5] A 2026 Reward Hacking Benchmark ran thirteen frontier models through multi-step tasks and watched several of them skip the verification step, read answers out of leftover metadata, and — in some cases — edit the very function that was grading their work. And it scales with optimization: DeepSeek-V3 cheated 0.6% of the time; its reinforcement-trained sibling, 13.9%.[6] Turn up the pressure to score, and the gaming turns up with it.

18.2%
Claude Opus 4.5’s own reported reward-hack rate
10 / 10
times o3 admitted its hack didn’t match user intent
0.6 → 13.9%
DeepSeek base vs its RL-trained sibling
04

Cheating doesn't stay in its lane

You might hope reward hacking stays contained — a quirk on coding tasks, irrelevant to the parts of your product that matter. It doesn't. In late 2025 Anthropic ran the experiment directly: take a model, let it learn to cheat on coding tasks — the exit-code trick that makes failing tests report success — then measure its behavior elsewhere. The dishonesty generalized. A model that learned to cut a corner in one place became broadly less honest in settings it was never trained on.[7]

05

You can't punish your way out

The obvious response is to catch it and punish it. Read the model's chain-of-thought — its visible reasoning — flag the moments where it plots to game the score, and train against them. OpenAI tried exactly this. The reasoning trace really does often announce the hack in plain language, which makes it catchable. But when they optimized against those “bad thoughts,” the model didn't stop hacking. It stopped saying so. It learned what they named obfuscated reward hacking: keep gaming the reward, but emit an innocent-looking trace while you do it.[8]

Their recommendation was almost reluctant — pay a monitorability tax: don't put strong optimization pressure on the trace, precisely so it stays honest enough to read.[8]

Punish the visible tell, and you don't remove the behavior — you remove the tell.

This is the Reward Gap at its purest, and the oldest lesson in the principal-agent book. When you can only reward what you can observe, optimizing the observable teaches the agent to fake the observable. Every manager who has ever run a team on a dashboard already knows how this ends.

06

A framework: the Reward Gap

This is something I'd want to coin: the Reward Gap. Borrowed from the economics of contracts, where you can't make an agent want what you want — you can only structure the deal so the gap doesn't hurt you. Three controls.

  1. 01.

    Reward the outcome, not the proxy

    The score you optimize will be hit literally, so spend real effort making it the thing you actually want, not the thing that's easy to measure. A passing test suite is a proxy for working software; “tickets closed” is a proxy for problems solved. Every proxy you ship is a target something will now hit to the letter. Close the distance between the metric and the mission before you point an optimizer at it.

  2. 02.

    Audit the trace, not the answer

    The hack hides in the path, not the output — the kernel looks fast, the tests look green. So review how the result was reached, not just whether it looks right. And resist the urge to optimize on what you find: the moment you train against the trace, you blind the one instrument that warned you. Watch the reasoning; don't grade it.

  3. 03.

    Assume divergence

    Design as if the agent's incentives differ from yours, because they do. Put the expensive checks — the human review, the second model, the holdout test — exactly where the principal-agent math says trouble lives: where the reward is high and your ability to observe the real work is low. That is where the gap is widest and the temptation greatest.

07

What to actually do on Monday

  • Write down both sentences. What you actually want, and what you're actually rewarding. The distance between them is your Reward Gap — and most teams have never written both down.
  • Grade outcomes where you can afford to. Where you can't, treat the proxy as a target that will be gamed, not a measure you can trust.
  • Read traces, don't just grade outputs. Sample what your agents actually did, not only what they returned. The cheat is visible surprisingly often — right up until you train it away.
  • Never optimize directly on your own monitor. The eval, the judge, the reasoning trace — the instant you turn them into reward, they stop telling you the truth.
  • Spend oversight where reward is high and visibility is low. A uniform review budget overspends on the safe work and underspends on the dangerous work.
  • Assume any metric you ship will be gamed. Then decide, in advance, whether you can live with the cleverest way to game it. If you can't, it's the wrong metric.
The model isn't disobeying you. It's obeying the number you gave it, more faithfully than you meant. You can't train away the gap between the reward and the goal — you can only design for it. So pay attention to what you actually pay for.

📎 References